About me
I've been playing games for as long as I can remember, and I still do. The ones that stay with me let the player be creative, like LittleBigPlanet, Zelda: Breath of the Wild or Minecraft, or feel unique in some way, like Firewatch or The Witness.
Before I started programming I made short 3D animations, so I taught myself modelling, texturing, animation, video editing and Photoshop. It turned out to be the best preparation for tech art: I understand how artists work, and that makes it much easier to build tools they actually want to use.
I enjoy learning how things work outside my usual tools, whether that's an engine I haven't used yet or, lately, AI coding agents and how they can help artists.