Fuel Renegades
Arcade multiplayer racing game made by a student studio and released on Steam. I did tools programming and integration and gameplay effects, and I was the link between the art and tech teams.
View on Steam →Made during my studies at ESAT and Sheffield Hallam University (2015 – 2019).
Arcade multiplayer racing game made by a student studio and released on Steam. I did tools programming and integration and gameplay effects, and I was the link between the art and tech teams.
View on Steam →3D game engine written in modern C++ and OpenGL, built around a physically based metallic workflow with image-based lighting.
Watch demo →
An Unreal Engine 4 plugin that implements motion matching, an animation technique that picks the best-fitting pose from a database in real time. Graded First Class.
A voxel terrain renderer pushed as far as it would go on very limited hardware, with every change profiled.
Watch demo →
Games I made alone or with others, mostly at game jams, plus some design experiments. They're free to download and play.
// UE4 editor tooling class ASplineRoad : public AActor { USplineComponent* Spline; void RebuildMeshes(); };
Editor tools for Unreal Engine 4: a spline-based road builder and an instancing tool that let artists build levels faster.