Technical Artist · Valencia, Spain

Santiago Moreno

Senior Technical Artist at Digital Sun Games, where I've worked on Moonlighter, Moonlighter 2 and Cataclismo. Before that I did engine work for Fable at d3t (Keywords Studios). I like technical work with room for creativity: graphics, tools, animation and optimization.

Lately I've been working with AI coding agents like Claude Code and Codex, and teaching artists to use them in Unreal (through MCP) and Unity (through the CLI).

Professional work

Games I've worked on at Digital Sun Games and d3t.

Cataclismo

Optimization support · PC

Cataclismo

Helped optimize the studio's real-time strategy and castle-building game.

  • Unity
  • Optimization
  • Profiling
View on Steam →
Moonlighter

Programmer · iOS & Android

Moonlighter Mobile

Programmer on the mobile version of Moonlighter, bringing the action RPG and shopkeeping game to phones.

  • Unity
  • C#
  • Mobile
  • Porting
Fable

Engine Programmer · d3t × Playground Games

Fable

Engine work for Playground Games' new Fable: engine features and animation tools.

  • C++
  • Engine
  • Tools
View on Steam →

Experience

  1. 2021 — Present

    Senior Technical Artist · Digital Sun Games

    Valencia, Spain

    Technical artist on Moonlighter 2: The Endless Vault and unannounced Unreal Engine projects. Also helped optimize Cataclismo.

  2. 2020 — 2021

    Programmer · Digital Sun Games

    Valencia, Spain

    Programmer on Moonlighter Mobile.

  3. Jul 2019 — Mar 2020

    Junior Core Tech Programmer · d3t (Keywords Studios)

    Runcorn, UK

    Engine work for the new Fable, alongside Playground Games. I added engine features and improved tools so artists could create assets faster.

  4. 2019

    Junior Programmer · Bulkhead

    Creators of Battalion 1944, The Turing Test and Wardogs

    Animation integration in Unreal Engine 4 and IK solvers for an upcoming title.

Education

2018 — 2019

BSc (Hons) Computer Science for Games: First Class

Sheffield Hallam University

2015 — 2018

BTEC HND Computing & Systems Development: Distinction

ESAT, Valencia

Student projects

Fuel Renegades MootEngine Motion Matching plugin Voxel terrain on Raspberry Pi Game jam projects

ESAT · Sheffield Hallam · 2015 – 2019

Games, engines & tools

Six projects from my studies, including Fuel Renegades on Steam and my own C++/OpenGL engine.

Toolbox

Languages

  • C#
  • C++
  • C
  • GLSL / HLSL

Engines

  • Unity
  • Unreal Engine
  • Custom engines

DCC tools

  • Blender add-ons
  • Python
  • Artist pipelines

Tools

  • Visual Studio / Rider
  • Git
  • Perforce
  • Plastic SCM
  • RenderDoc
  • PIX
  • Claude Code
  • Codex

Languages: Spanish (native) · English (professional)

Let's talk

Want to talk about a project, a role, or just games? Send me a message.